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LHSimulations – LHBP Budapest International Airport – 2.1.0


The Budapest Liszt Ferenc LHBP airport (former Ferihegy airprort) is Hungary’s biggest airport, connecting Hungary’s capital Budapest with several European destination.


  • Literally all of the existing objects were enhanced among some new buildings
  • All buildings and objects now have PBR materials for the most realistic look
  • All old objects received 2K resolution textures instead of 1K
  • The ground textures have been completely reworked. Bump, detail textures and rain effect has been added.
  • All jetways are working now! (SODE is required)
  • Dynamic lights on the aprons!
  • New buildings: Economy Terminal, Terminal II PIER, BudCargo, two new DHL building, TNT building, Lufthansa “Balloon” Hangar, WizzAir Hangar, Lufthansa Warehouse, Ibis Hotel, Aeropark (relocated and new planes)
  • Cargo Apron, Foxtrot taxiway
  • Airport (and runways) position has been adjusted to real world one (matches with MSFS)


  • High resolution photo-background covering the airport and the close vicinity of the airport
  • Seasonal textures of background and custom vegetation for summer and winter
  • Airport’s taxiway/gate/parking stand layout represents accurately the current status
  • Custom textured taxiways, runways and aprons
  • Very accurate projection of the taxi-lines and markings in high resolution
  • Background (lines, aprons, concrete textures, dirt, roads etc. on the airport) uses as few layers as possible for the best performance
  • The background has less vertex (polygons) than our LHDC Debrecen airport where there is only one runway and much less parking stands, taxiways
  • Custom 3D runway edgelights, taxilights, touch down zone lights, approach light poles
  • Custom light system at the whole airport, no default light system is used, means all lights are there where the real one is
  • Working jetways
  • Intensive use of LOD’s (Level of detail), farther objects are projected in a simplified detail to reduce the amount of vertex’s to be draw by the GPU
  • Buildings are accurately modeled with optimized resolution 
  • The inside of the SkyCourt (Main terminal, T2) is modeled
  • Reflection (glass) and bump (normal map or depth map) textures are used with PBR materials
  • During winter the building’s roofs will be covered with snow
  • The aviation museum close to the final of rwy 31L is modelled by Tibor Kókai
  • Animated road traffic around the airport
  • All published approches will be created in the AFCAD file, means all RNAV, ILS, VOR, NDP approaches will be available in the default FS GPS/GNS
  • Automatic season change for vegetation, photo-background and buildings’ roofs
  • Animated vehicles on the aprons
  • “Add-on” type installation, custom installation location is possible

Changelog V2.1.0

  • Economy Terminal
  • VDGS
  • Celebi Tow-truck invisible (fixed)
  • HA-LCA Tu-154 static aircraft at gate 45
  • Citibank logo appears during the night on jetways (fixed)
  • Asphalt texture blurred on taxiway B2 (fixed)
  • B1 taxi-sign in the middle of the road (fixed)
  • Bridges over M0 motorway are missing (fixed)
  • Apron lights do not turn on when arriving at the airport (fixed)
  • GSX Level 2 profile included with walk-in gates
  • Pylons at the cargo ramp have rendering artifacts (fixed)
  • New safedock VDGS holder pylons

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Links are dead 🙁