
Description
The Budapest Liszt Ferenc LHBP airport (former Ferihegy airprort) is Hungary’s biggest airport, connecting Hungary’s capital Budapest with several European destination.
WHAT’S NEW IN V2?
- Literally all of the existing objects were enhanced among some new buildings
- All buildings and objects now have PBR materials for the most realistic look
- All old objects received 2K resolution textures instead of 1K
- The ground textures have been completely reworked. Bump, detail textures and rain effect has been added.
- All jetways are working now! (SODE is required)
- Dynamic lights on the aprons!
- New buildings: Economy Terminal, Terminal II PIER, BudCargo, two new DHL building, TNT building, Lufthansa “Balloon” Hangar, WizzAir Hangar, Lufthansa Warehouse, Ibis Hotel, Aeropark (relocated and new planes)
- Cargo Apron, Foxtrot taxiway
- Airport (and runways) position has been adjusted to real world one (matches with MSFS)
Features:
- High resolution photo-background covering the airport and the close vicinity of the airport
- Seasonal textures of background and custom vegetation for summer and winter
- Airport’s taxiway/gate/parking stand layout represents accurately the current status
- Custom textured taxiways, runways and aprons
- Very accurate projection of the taxi-lines and markings in high resolution
- Background (lines, aprons, concrete textures, dirt, roads etc. on the airport) uses as few layers as possible for the best performance
- The background has less vertex (polygons) than our LHDC Debrecen airport where there is only one runway and much less parking stands, taxiways
- Custom 3D runway edgelights, taxilights, touch down zone lights, approach light poles
- Custom light system at the whole airport, no default light system is used, means all lights are there where the real one is
- Working jetways
- Intensive use of LOD’s (Level of detail), farther objects are projected in a simplified detail to reduce the amount of vertex’s to be draw by the GPU
- Buildings are accurately modeled with optimized resolution
- The inside of the SkyCourt (Main terminal, T2) is modeled
- Reflection (glass) and bump (normal map or depth map) textures are used with PBR materials
- During winter the building’s roofs will be covered with snow
- The aviation museum close to the final of rwy 31L is modelled by Tibor Kókai
- Animated road traffic around the airport
- All published approches will be created in the AFCAD file, means all RNAV, ILS, VOR, NDP approaches will be available in the default FS GPS/GNS
- Automatic season change for vegetation, photo-background and buildings’ roofs
- Animated vehicles on the aprons
- “Add-on” type installation, custom installation location is possible
Changelog V2.1.0
- Economy Terminal
- VDGS
- Celebi Tow-truck invisible (fixed)
- HA-LCA Tu-154 static aircraft at gate 45
- Citibank logo appears during the night on jetways (fixed)
- Asphalt texture blurred on taxiway B2 (fixed)
- B1 taxi-sign in the middle of the road (fixed)
- Bridges over M0 motorway are missing (fixed)
- Apron lights do not turn on when arriving at the airport (fixed)
- GSX Level 2 profile included with walk-in gates
- Pylons at the cargo ramp have rendering artifacts (fixed)
- New safedock VDGS holder pylons
Product Page
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Fixed