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FLIGHTBEAM STUDIOS – NZAA – AUCKLAND INTERNATIONAL AIRPORT V1.0.1

Description

Kia ora and welcome to Auckland International Airport (NZAA), the heart of New Zealand and the busiest airport in the country with over 21 million passengers a year. Located only 13 miles (21km) from the city center, Auckland Airport is a massive hub for international travel with destinations served all over the world. 

NZAA is our most ambitious project yet, with a full airside survey done in cooperation with airport officials and the most detailed terminal exteriors of all our products. In addition to hand-painted close-up details, you’ll experience immersive details on approach or departure, featuring custom water-masking for the entire Manukau Harbour, and extensive autogen details paired with detailed photo-scenery to the north and east of the airport. Packed all into one, highly-optimized product designed to run as smooth as possible on your system.

Features:

  • Features the newly updated Flightbeam Manager system
  • Configuration Manager allows you to quickly customize NZAA to your liking
  • Extensive, highly detailed and realistic 4096×4096 textures
  • Utilizes SODE for advanced jetway interaction with aircraft
  • All new Gen-5 Flightbeam Jetways, packed with astounding detail
  • Utilizes SODE VDGS for precise parking with dynamic displays (optional, requires SODE VDGS)
  • Includes expansive surroundings of the airport
  • Custom water-masking for the entire Manukau Harbour
  • Includes custom static GA and NZ Airlines at apron parking
  • Dynamic lights
  • Leverages P3D’s material scripting engine for dynamic runway lights during low-visibility
  • Key interior areas modeled, including the main terminal and domestic terminal

Changelog V1.0.1

  • Improved AFCAD for traffic flow, particularly ai aircraft that were not departing
  • Turning off static aircraft in the NZAA options now re-enables the parking positions in the AFCAD for player-use or AI
  • Various improvements to performance
  • Slightly reduced runway rubber so pilots can see a hint of runway centerline
  • Improved ground poly to avoid some sections disappearing when turning viewpoint
  • Reduced size of red FX beacons on top of apron lighting
  • Added texture redundancy for Jetways so users won’t experience black jetways with custom folder locations

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