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Kia ora and welcome to Auckland International Airport (NZAA), the heart of New Zealand and the busiest airport in the country with over 21 million passengers a year. Located only 13 miles (21km) from the city center, Auckland Airport is a massive hub for international travel with destinations served all over the world. 

NZAA is our most ambitious project yet, with a full airside survey done in cooperation with airport officials and the most detailed terminal exteriors of all our products. In addition to hand-painted close-up details, you’ll experience immersive details on approach or departure, featuring custom water-masking for the entire Manukau Harbour, and extensive autogen details paired with detailed photo-scenery to the north and east of the airport. Packed all into one, highly-optimized product designed to run as smooth as possible on your system.


  • Features the newly updated Flightbeam Manager system
  • Configuration Manager allows you to quickly customize NZAA to your liking
  • Extensive, highly detailed and realistic 4096×4096 textures
  • Utilizes SODE for advanced jetway interaction with aircraft
  • All new Gen-5 Flightbeam Jetways, packed with astounding detail
  • Utilizes SODE VDGS for precise parking with dynamic displays (optional, requires SODE VDGS)
  • Includes expansive surroundings of the airport
  • Custom water-masking for the entire Manukau Harbour
  • Includes custom static GA and NZ Airlines at apron parking
  • Dynamic lights
  • Leverages P3D’s material scripting engine for dynamic runway lights during low-visibility
  • Key interior areas modeled, including the main terminal and domestic terminal

Changelog V1.0.1

  • Improved AFCAD for traffic flow, particularly ai aircraft that were not departing
  • Turning off static aircraft in the NZAA options now re-enables the parking positions in the AFCAD for player-use or AI
  • Various improvements to performance
  • Slightly reduced runway rubber so pilots can see a hint of runway centerline
  • Improved ground poly to avoid some sections disappearing when turning viewpoint
  • Reduced size of red FX beacons on top of apron lighting
  • Added texture redundancy for Jetways so users won’t experience black jetways with custom folder locations

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